Index of /src/player/

NameLast ModifiedSize
UpParent Directory
[TXT]shadowbox-flv.js2009-06-19 18:26 5k
[TXT]shadowbox-html.js2009-06-19 18:26 3k
[TXT]shadowbox-iframe.js2009-06-19 18:26 4k
[TXT]shadowbox-img.js2009-06-19 18:26 9k
[TXT]shadowbox-qt.js2009-06-19 18:26 4k
[TXT]shadowbox-swf.js2009-06-19 18:26 4k
[TXT]shadowbox-wmp.js2009-06-19 18:26 5k
A Shadowbox "player" is a class that is used specifically for displaying a particular medium. For example, an image player is included for displaying images, a Flash video player is included for playing FLV files, etc. All players should implement the same interface. This makes it easy for the Shadowbox script to know what methods to call and properties to check on player objects. The interface is described here, with some simple explanations of how each method and/or property is to be used. METHOD/PROPERTY DESCRIPTION markup() Produces the HTML markup for the object. onLoad() (optional) Called after the content is loaded and the loading layer is hidden. remove() Removes this object from the DOM. height (number) The height of the object (in pixels). width (number) The width of the object (in pixels). ready (optional, boolean) True if the content is ready to be loaded, false otherwise. Useful when the script should wait until the content loads before proceeding (see below). resizable (optional, boolean) True if the content can be dynamically resized by the script (e.g. images, but not most movie formats). If the ready property is set to false, the script will wait until it is no set to true. This should be set in some callback function within the player class itself. In this case, the object's height and width do not need to be made available immediately (because they may not initially be known). However, in the same callback, the height and width should be set. See the Shadowbox.img class for an example of this behavior.
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